About Me
My name is Neal Gallagher, and I’ve always had a strong passion for level design and technical design, driven by a deep fascination with how systems, mechanics, and environments shape player experiences. From building immersive worlds to scripting gameplay logic, I thrive in the space where creativity meets problem-solving.
My interest in game development began with a curiosity about how games are made — not just the art or the code, but the design decisions that make games feel intuitive, challenging, and rewarding. This led me to specialize in level design and technical design, where I focus on creating engaging gameplay spaces and building the systems that support them.
Recently, I've been expanding my skill set by diving into data analytics. With these new skills, I believe that combining design intuition with analytical thinking can lead to smarter, more player-focused game development.
Whether I’m crafting a level flow, scripting gameplay logic, or analyzing player data, my goal is always the same: to create experiences that are meaningful, memorable, and fun.
I currently hold:
M.S in Interactive Entertainment
Globally ranked master’s program from Florida Interactive Entertainment Academy (FIEA).
B.A in Digital Media
University of Central Florida (UCF)
Skills and Software
Level Design
White boxing
Set dressing
Environmental lighting
Game balancing
Gameplay beats
Event sequencing
Technical Design
Scripting - C#
Mechanical Design
UX Design
Visual Basic
Optimization
Software:
Unreal Engine
Unity
C#
Visual Studio
Autodesk Maya
Perforce
Jira
Microsoft Office Suite
Adobe Creative Suite