Cult Level Blockmesh - Created as the first level in a larger shooter project

Timeline: 2 Weeks

Team Size: Solo

This level was inspired by classic shooter gameplay like the original Doom, and more modern “Boomer Shooters” like Ultrakill and Dusk. There are three sections to this level. The first is a basic arena to let the player get used to the enemies and movement mechanics. The second is a tighter maze like section. The final section is two arenas the player can press a button to traverse between similar to Titanfall 2s Effect and Cause level.

As a part of creating this level I’ve created several blueprints to support it including a time travel mechanic, modular teleporter, and a jump pad.

Demo

Blueprint Demo

Time Warp

Time warp that lets the player switch between two versions of the map. When the player enters the area where they can warp a marker follows the player position on the second map and the player can press a button to swap positions with the marker. There is a collision check included, if the swap would put the player inside an object it puts them on top of that object instead.

Modular Teleporter

Modular Teleporter that just needs to be placed in the level by a designer and assigned a value. The teleporter automatically changes colors to match with pairs.

Jump Pad

Simple Jump pad that launches the character when they collide with it.

Full Level Playthrough